Orientation charts for mixing the shades scaling brighten.

As you may have noticed, the Droolling Bulldog colours aren’t lightened according to the colour scale. This happens for two reasons. Firstly the colours would have to be lightened for every single scale that has been ever used, which is not possible for the colour producers and secondly we have decided to let the buyer decide what to do with the colours, such as express their individuality. It is up to the buyer to take into consideration not only the most-accurate shades but also the wear rate, fading of the surface and the individual differences (not factory-like) of the mixed shades. 

 

The following charts will try to help you with this work the best way possible. 

 



 

The basic colour shades were quite frequently adjusted/mixed with a small amount of the „zinc white“. Sometimes this was a solution for the heavily concentrated pigment, other reasons were for example worse covering abilities of some shades. This was mainly the case of the glazing shades (such as Prussian blue or kraplak) which were applied on significant surfaces as wood or lozenge proved to be. 



 

The mixed camouflage shades are more or less tentative and may contain up to 5-50% of the colour pigment, or possibly mixed pigments required for the final shade with added zinc white. Whereas the final shades were not always mixed in the factories but in the aviation factories or even in field conditions, the saturation of the final shade might have differed depending on the factory it was made in. This also might have been the case of the whole series and the painting of the squadrons themselves. There were cases when according to the research the saturation have been intentionally changed. The Drooling Bulldog colours therefore offer the option of the colour-saturnation correction with adding a little amount of the zinc white or adding one of the basic shades according to the correction machine or the scale of the model. It is good to correct these according to the base. The numeric marking of each mixed shade consists of two-digits or three-digits, where each digit points to the colour in the basic palett, which simplifies identification of each shade file and determines what colour is necessary to use for lightening or darkening of the final shade.